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Ogre miniatures : ウィキペディア英語版
Ogre (game)

''Ogre'' is a board wargame first released in 1977 as the first Metagaming Concepts Microgame, designed by Steve Jackson.
It is an asymmetrical forces game, set in the late 21st century.
One player has a single giant robot tank (called an "Ogre") pitted against a second player's headquarters, defended by a mixture of conventional tanks, infantry, and artillery.〔〔
The concept was strongly influenced by Keith Laumer's novel ''Bolo'' (1976),〔 and Colin Kapp's short story "Gottlos" (1969).〔(【引用サイトリンク】 url=http://www.sjgames.com/ogre/resources/faq.html#16 )〕 The Ogre itself is named after the large and strong mythological beast ogre.
Since its initial release in 1977 ''Ogre'' has been reprinted many times, most recently in 2014.〔(【引用サイトリンク】title=Ogre Ludography )
After Jackson founded his own company, Steve Jackson Games, ''Ogre'', its sequel ''G.E.V.'', and further expansions were published in the Pocket Box format.〔 On March 8, 2008, Steve Jackson Games announced the planned production of ''Ogre 6th Edition''.〔(【引用サイトリンク】title=Bad MQ News, Good Ogre News )〕 In 2012, a new version of'' Ogre'' successfully completed funding on Kickstarter.com, for release in November 2012.〔 After multiple delays, the elaborate 29 pound Designer's edition was shipped to all Kickstarter backers in November 2013.〔(【引用サイトリンク】title=All Shipped! )
==Game description==

''Ogre'' uses a hex map depicting barren terrain with only ridgelines and large, radioactive craters as obstacles. The defender sets up his forces in the more congested part of the map and the Ogre enters the opposite side at the beginning of the game.
The basic version of the game has the attacker using a single Ogre heavy tank (referred to as a "Mark III Ogre"), while the advanced scenario gives the attacker the larger, more powerful "Mark V Ogre" tank versus an increased number of defenders.〔 The defender is allocated a certain number of infantry and 'armor units', but gets to decide the exact composition of his own armored forces.〔
The different types of units encourage a combined-arms approach with each type being better than the others in different aspects.
Heavy tanks have high attack and defense with moderate speed and low range. Missile tanks have moderate attack and defense with moderate range and low speed.〔 G.E.V.s ("ground effect vehicles"—roughly, heavily armored hovercraft〔) have very high speed (moving twice per turn),〔 low attack, low range, and moderate defense. Howitzers have very high attack and range but are easily destroyed (once an attacker has managed to get close enough), immobile, and expensive.〔 However, according to the game's designer, this balanced mix of units was not quite right in the first edition; the second edition sped up heavy tanks, slowed down G.E.V.s, and changed the defender's purchasing from "attack factors" to "armor units" (everything is considered equivalent, except howitzers, which are worth two of anything else).〔


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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